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Future Generations Are Not Thankful
I wasn’t expecting much from Dragon Ball Z: The Legacy of Goku, but I knew that as a onetime Dragon Ball fanatic sampling the thing would have to happen one day. This was one of the early Western-developed games in the vast pantheon of the license, and reputedly Webfoot Technologies got better with practice. It had nowhere to go but up after this insulting flotsam hit the market, that’s for sure.
The Legacy of Goku purports to adapt the entirety of the Z series from Raditz’s appearance up through the destruction of Namek. That nearly 100-episode span covers a lot of territory, and anyone with no knowledge of its events will be flummoxed and confused constantly in this game. The plot sequences in Legacy of Goku take up less than ten minutes in total, and fail completely at acclimating anyone unfamiliar with the series to its ways. Dragon Ball initiates will meanwhile take great offense at the gigantic swathes of story eliminated by focusing exclusively on Goku’s escapades, and the jaw-droppingly idiotic filler additions will incense them further.
During this stretch of the Dragon Ball Z story, Goku is mostly in a tearing hurry to reach his friends and save the day. For some reason Legacy of Goku instead shows him meandering around the outdoors and performing such leisure activities as helping children gather flowers to wile away the time. For a game that can be completed in under four hours to have so much blatant padding is perplexing, and it will further mystify those with no knowledge of the series.